My computer: 10 core iMac Pro, 64GB Ram, Vega64 16GB GPU (which I can’t use…yeahhie). I then export the animations with fbx to Blender and refine it there.) (I find it faster to animate the basic moves. Premiere Pro for editing.ĭaz3D for character animations. Some words about the softwares I’m using:ĪfterEffects & Element3D for compositing. Everything I learned so far, is thanks to your free tutorials and tips and tricks. Now I quickly want to take a moment to thank the great blender community. Final renders and compositing I will only start late autumn/beginning of winter. Please never ask me to show the geometry of my models!Īnd please keep in mind, that everything I post here is WIP. Oh, and please, all you blender cracks out there, don’t laugh about the way I do things. Especially in film, when you see a scene for a few seconds only, it does not need the same quality in details as for print work.) It’s all about finding the right balance between quality and effort. (On the other hand, as a compositor, I know, that SFX are a lot about cheating. Everything I do has to stand up perfectly well in cinema! I don’t want to ruin the film with cheap CG! So I need to get to a very high level of quality…. It might be especially interesting, because my demands are very high… and my knowledge is very low. I thought it might be interesting to share some WIP, experiences and issues I ran and am still running into. Let’s see if an old dog can learn some new tricks?! Oh well, it’s exciting… and I love to do it! So why not! But learning CG from scratch and creating dozens of photorealistic SFX shots, mostly set creation & character animations, was a crazy task to take on…as a newbie!! I do have a long history with compositing - worked as a compositor about two centuries ago. Obviously a totally insane and naive decision. So….just like that, I decided to do the whole post of the feature by myself. I fell in love….with blender! I was totally seduced by all the sweet possibilities it offers. I bumped into blender, when I was looking for a software to do some very rough layouts for the post production of my arthouse feature film, a few month ago. I’m a TV commercial and feature film director. Blender will be the first program to bring together work from ILM (OpenEXR, Alembic), Sony Pictures Imageworks (OpenShading, OpenColor, OpenImageIO) and Disney (PTex).In this topic I want to write about how I decided to do all the CG effects for a full length, live action feature film by myself….without having any previous experience in CG, at all!!īut let me quickly introduce myself. A recent development is that also renowned Hollywood studios are opening up parts of their technology. This is thanks to the very active participation of its online community: 3D artists, 3D developers, studios and universities all over the world. The 3D tool Blender – open-source since 2002 - has steadily been growing to become a popular and serious 3D package for artists. Filming will be done using Red Epic cameras, provided and supported by Camalot AV Services. Director of Photography will be Joris Kerbosch - who did camera for both New Kids feature films. Consultants from renowned studios such as WETA, Rhytm & Hues and from Amsterdam's VFX studio Filmmore are available for planning and supervising the work. Premiere is being targeted at September 2012.Įxperts from the film industry have expressed interest as well. As for previous short films, the online community will be able to assist on tasks as well. A team of six artists and three developers will be working for half a year on realizing the visual effects for the film. It will be filmed on several locations in Amsterdam. The new short film - code named Mango - is a short story about a disastrous break-up that almost leads to the destruction of planet Earth. The projects were mostly financed via crowd-funding in the Blender user community, and via sponsoring and donations to the Blender Foundation. The results - three short films and a game - were not only realized using open source tools but also entirely published as Creative Commons, allowing anyone to spread it and even remix or recreate the content from scratch. Each time a technical target was connected with a challenging creative concept, to be realized by an international group of artists working in the Blender Institute in Amsterdam. Since 2005, the Blender Institute has successfully organized projects to stimulate and focus open-source software development for 3D animated film and games. The project aims at developing and testing free/open-source software for realizing the visual effects of a short sci-fi movie, which will be filmed in Amsterdam. Amsterdam, NL - With the arrival of director Ian Hubert and concept artist David Revoy next week, the Blender Institute in Amsterdam will be hosting another Open Movie.
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